These two issues do not cover the Empty Quarter of 993. Instead, they are an isolated sandbox sector. I modified Traveller history slightly to allow a Babylon 5-style stargate to transport some settlers to a point very far from the borders of Charted Space. Then, I cut them off from civilization for a few centuries, and presto! A bunch of pocket empires to play with.
Issue #15 is the fluff issue, and covers:
- A lengthy history of Starbreak Sector;
- Blurbs on dozens of worlds;
- A discussion of the major pocket empires and interstellar councils;
- Orwellian thoughts on the nature of political power;
- An article on my interests in our far-future relatives, the Solomani;
- And a discussion on ambushes.
Issue #16has the crunch:
- Maps and UWPs that cover the major eras of Starbreak human history;
- Every last starship and most of the large spaceships, described with GURPS Traveller statistics (Third Edition), complete with ownership;
- Naval philosophies for the major powers;
- A brief numerical comparison of the ground forces of the various worlds;
- And a bit of fluff at the end, illustrating the common attitudes of Starbreakers in 1500 Imperial.
In addition to the reams of background material, I wanted to be able to play in different eras of its development. So, a pile of sector maps covering ancient and recent history was developed. I was unable to generate ships for all the eras, so I decided to focus on just one point of time. I used Third Edition GURPS Traveller for the ships, using Bunt’s software, as it gave me more detail. I planned to make up a set of robots to match, but I simply don’t have the time. Instead, I can offer the equivalent Classic Ships instead. Finally, for the men who love to play with spreadsheets and numbers and economies, I offer the spreadsheet used to come up with the economic numbers I dreamed up. At least the UWPs should be useful, for those who want to go into more depth.