Monthly Archives: December 2014

Traveller Spinward Marches (Explorers and Merchants)

While we all have seen a variety of sector maps for the Spinward Marches, the second map in 13Mann Verlag’s set is very useful indeed: a Trader’s Map, including the trade value of the world, the trade routes, as per … Continue reading

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The Ship’s Dog

A reason to keep a really cute dog on-board your dingy Free Trader. Also, Merry Christmas!

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Tactical Decision Games

From TDG Home Introduction A Tactical Decision Game (TDG) or Tactical Exercises Without Troops (TEWT) are an exercise that can benefit anyone. They revolve around a written scenario, conditions may sometimes be added like time limits or specific objectives, and … Continue reading

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Warfighting and Ender’s Game

While reading John F. Schmitt’s entry in Ender’s World, I realized that a famous (and free!) USMC manual, Warfighting, was influenced by Card’s book. It would be pleasant if a Traveller Player or Referee – with a strong imagination and … Continue reading

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1) Another Good Leader 2) Up and Out

I once had a close friend at an Air Force fighter wing who was crass, often on the verge of being in trouble, always under the watchful eye of the group commander, and often accused by some other pilots of … Continue reading

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Thermite as a Tool (and Railroad Tracks that Lay Themselves!)

Most Travellers are rather violence-oriented, and like Thermite as a way to burn things down (or, on occasion, to blow combustible things up). But Traveller engineers & mechanics – men who are interested in building things up, not trashing things … Continue reading

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Flux Battle Objectives and Asymmetrical Warfare

Flux Battle Objectives is worth the money. Not so much as it offers anything truly new or revolutionary. But what it does do, is list out the possible primary and secondary objectives of a battle. Also, it isn’t necessarily true … Continue reading

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