Monthly Archives: February 2015

The Mandate

The Mandate – the successful Kickstarter is here – is a game in development, focusing on the captaincy of a science fiction warship. While there is fighting, exploration and diplomacy, the main focus is on developing and working with the … Continue reading

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Purchasing a Wet Navy Prototype…

The Sea Slice is up for sale for a mere $180,000. A similar vessel could be useful for explorer-oriented Travellers, or for light military duties. It was launched in 1996 (about TL 8), so it would be interesting using it … Continue reading

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Betting it All

Now, I don’t know half of what’s going on here, but I do know… That’s an awful lot of chips! Losing that much cash has got to hurt. Most of life – even most Traveller lives – are ‘making it … Continue reading

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Tending the Dead

In Digging for their lives: Russia’s volunteer body hunters, we find Russians looking for the many dead men of World War II, to recover the remains, find their names, and give them a proper burial. Even in 1105 (over a … Continue reading

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Maia – Space Colony Manager

From Space Sector: Simon defines Maia as “Dungeon Keeper meets Dwarf Fortress on a primordial alien world.”. So, expect real-time strategy and city-building elements, as for a procedurally-generated universe. The game’s setting is dark and it’s inspired by 1970?s sci-fi films like 2001 or Alien. … Continue reading

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The Fermi Paradox & The Great Filters…

…which you can read about here. And this quote, in a nutshell, is why I don’t believe in aliens in the skies: The technology and knowledge of a civilization only 1,000 years ahead of us could be as shocking to … Continue reading

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1) Insect Sizes 2) Scales

Or, why aren’t there giant insects? (On this world…) 2) Interesting scale sites: Scale of the Universe a subset, Scale of cells

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