From Space Sector:
Simon defines Maia as “Dungeon Keeper meets Dwarf Fortress on a primordial alien world.”. So, expect real-time strategy and city-building elements, as for a procedurally-generated universe. The game’s setting is dark and it’s inspired by 1970?s sci-fi films like 2001 or Alien. Simon also said to have been inspired by authors such as Arthur C. Clark, Philip K. Dick, Isaac Asimov and Douglas Adams (great choices if you ask me!).
This space colony management game is available on Steam.