Left in Silence

If the PCs have been in enough battles, they will certainly gain a list of Things We Don’t Talk About.

I’m not sure how you roleplay heavy ghosts and bad dreams, but they’re out there. A sufficiently heavy load of guilt could well lead to some nasty self-destructive behaviour: but even a lighter load – cleaning up the remains of your dead comrades, knowing that you gave the order that lost half the company, or even just survivor’s guilt – is going to take some doing to get past.

Traveller is primarily a military SF game: but by and large, I’m staying in exploration, culture and politics (with a dab of technology here and there).

I have my reasons.

About Alvin Plummer

I'm working to build a better world, a world that blesses Christ and is blessed by Him. I hope that you're doing the same!
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