Monthly Archives: March 2016

Small Ship Traveller, and the A&F Guide

As everyone except me knows, Clement Sector is a small ship setting. This has some very interesting benefits for role-players and the setting, as it limits the possibility of overwhelming the PC with modern-day industrial might – and so strengthen … Continue reading

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And All I Ask is a Tall Ship and a Star to Steer Her By

OK, a little poetry before getting to the ship Sea Fever BY JOHN MASEFIELD I must go down to the seas again, to the lonely sea and the sky, And all I ask is a tall ship and a star to … Continue reading

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The Problem with Real-Deal SF Settings

From post world game’s blog, In the Vacuum of Space, Sci-Fi RPGs Suck If your gaming background includes mission-based or location-based adventures, you know that the gamemaster must know the characters, logic, physics, plots, rules, storylines, and world better than anyone … Continue reading

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Protocol Games

A selection of science-fiction, ‘zero-prep’ GM-less games from the Protocol series. From the blurb: Each game in the Protocol series is zero-prep for 3 or more players. The game length is exponentially long, so games with more players take more time to … Continue reading

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Derelict Starships

A small collection for a Traveller campaign, all gathered from RPGNow Derelict Starship – the soundtrack The Derelict Fighter, Derelict Gunship, and Derelict Cutter – Mongoose Traveller ships Derelict Alien Starships – Battlemap for miniatures Time to nose around, and see … Continue reading

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Squadron Strike!

I admit that I’m far more into fluff than into crunch (nowadays… I still have fond memories of Fire, Fusion & Steel), but due respect must be shown to the gear heads. Those men may be interested in the Squadron … Continue reading

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Starship as Dungeon

An interesting adventure was created by Michael K. Tumey, in setting up both a starship and its ruined dock, organized in a form surprisingly reminiscent of a classic D&D dungeon. It could be an interesting adventure to run as a … Continue reading

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