Wild Jumps is a pleasant, pay-what-you-want 15-page expansion on the idea of misjumps.
Yes, it’s called ‘wild jumps’ in this non-Traveller supplement — it’s meant for the Uncharted Worlds universe — but you know what the author meant.
The book has a set of mechanics for the aftereffects of a wild jump, what can interfere with and redirect such a jump, and even the idea of an intentional wild jump. There is also a mid-stage between a regular jump and a wild jump, called a rough jump.
The chapter “Finding Your Way Home” is rather brief for my taste, and the Referee will have to flesh it out for use in his campaign.
A decent purchase as an idea-sparker, and the premises can be quite promising for a Scout campaign!