Monthly Archives: June 2017

Ships and Railways

I just realized that I didn’t actually compare ships and railway networks in my article, Naval Empires, Land Empires. Let’s do that now, complete with my obvious bias for the Anglo-American navy side of the argument. Ships carry packages and … Continue reading

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Walking to Pluto

From the video: The Moon only goes 1 kilometer a second, we can make traditional mechanical connections that can handle such things. So yes, with an orbital ring network, a big one but not a high-tech one, you could grab … Continue reading

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A Soldier, a Scholar, AND a Gentleman!

I am highly impressed! And can someone please introduce the man to a more suitable role-playing game than Dungeons and Dragons?

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Storytime: Pushing the Contract

An exchange in the comments, on It Begins: WalMart Warns Truckers It Will No Longer Work With Them If They Move Goods For Amazon A: Walmart has been beating down the shippers (and suppliers) with a big hammer for so … Continue reading

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Naval Empires, Land Empires

I was raised within the Anglosphere, so naturally my preference — and the bias of Traveller — is for a naval ’empire of bases’. But there is an alternative: instead of ships sailing the black desert of space, you can … Continue reading

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The Writer’s Guide to Weapons

The Writer’s Guide to Weapons is not that old (2015), and could be quite useful to a Referee, and the reality-obsessed Player. The cover blurb: A Practical Reference for Using Firearms and Knives in Fiction When it comes to writing … Continue reading

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Sidereal Confluence

If you’re really just a trader at heart — and can round up both a fair bit of cash, and  three to eight friends to play a two-hour game (the more the merrier) — you might give Sidereal Confluence a … Continue reading

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Laniakea: Our Home Supercluster

I’m from the Laniakea supercluster. And you? Well, I hail from the Boötes Supercluster myself… Any game where the location of your galactic supercluster is actually a significant data point is what I would call a high-powered Traveller game. Thanks … Continue reading

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A Hard Game, and a Tough Destiny

From the game Myth: The Fallen Lords The Legion has come two hundred and fifty miles in little more than two weeks. Not returning west, to safety, but headed north, to toward the melted cities of the Trow and Balor’s … Continue reading

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Two New Sci-Fi RPGs

One, Tiny Frontiers, is a drastically simplified 2D6 game. And when I say simplified, I mean “all weapons deal the same damage” and “all members of a race have the same hit points” simplified. On the other hand, if you … Continue reading

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