Monthly Archives: September 2017

A Nifty Feature of RPGNow

If you log in to your account at RPGnow.com (or her sister sites, like DriveThroughRPG.com), check out the My Library tab at the top: When you click it, you get this screen: Let’s zoom in, so the old grognard geezers … Continue reading

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Army Officer, Marine Officer – Roman, Carthaginian

Like many in the Anglosphere, I have a pro-Navy (and implicitly, a pro-Marine) bias. Our empires are strongly nautical in flavour, compared to the land-based bias of the Russians, Germans, Chinese, French, and Romans. (The Arabs are more into the … Continue reading

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Shelter

From the product blurb: Shelter is a game of survival in a war torn city, you must build your shelter, gather food and water, whilst avoiding the daily threats the war has created. The game has rules for you to … Continue reading

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Looking at Monsters in the Eye

ACTION On _______, 104-993 Imperial A field tech team, using an apartment with a good view of the target area, synchronize and balances their chameleon-drone cameras for the coming spectacle. “Don’t start the recordings yet: we still have to get … Continue reading

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Yes, Another Apollo 11 Story

From Quora: It’s hard to imagine how primitive computer technology was in 1969. Mission Control’s total computing power was the equivalent of an old laptop and the lunar module’s computing capability was equivalent to a digital watch with a calculator. … Continue reading

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In a Drunken Brawl

I admit, I never thought of assassinating an Emperor High-Ranking Noble in a drunken Brawl. The video is cool in showing how a real-deal coup works, from gathering support to the slips of a tongue that kicks things in motion, … Continue reading

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The KARMA RPG

From the webpage: KARMA is a brand new story roleplaying game from Frenzy Kitty Games. The game is designed for 3-5 players and each session plays in about 2 hours. Additionally, there is no game master required – each player … Continue reading

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Sentient Programs

Of course, I believe in no such thing: you don’t get to self-aware programs by the use of ‘sufficiently sophisticated’ binary algebraic equations… which is what computer programs are, boiled down to their essence. But such things definitely do exist … Continue reading

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Glorious Court Dramas

It would be nice, to have a thinly-veiled court drama appear in a game. Maybe just a touch in most adventure-oriented campaigns, but if you like colourful personalities, family drama, and simply fabulous levels of autocratic power… here’s your game! … Continue reading

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Details Only Spacers Would Know

First, details only soldiers would know: Do snipers keep both eyes open when shooting? If so, why? Ben Kolber, Former soldier, now I cook, study physics, amateur coder. […not a bad selection of PC skills, by the way… – Stellar … Continue reading

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